package CS4310.csueb.items;

/**
 * Implementation for any given item that is crucial
 * to the forward progression of the game. Such items
 * are not equipable but do have a name and drop rate.
 * 
 *
 * @author Levester Chaney
 *
 */
public class KeyItem extends Item
{
	public KeyItem()
	{
		super("Old Relic", false, 1, 0);
	}
}
